﻿#if WIN32
using DWORD_PTR = System.UInt32;
#elif WIN64
using DWORD_PTR = System.UInt64;
#endif

namespace Patcher.Main
{
    public static class Offsets
    {
        
        public static class ObjectManager
        {
            public static DWORD_PTR
                CurrentManager1                     = 0x00D11640,
                CurrentManager2                     = 0x0000000C,
                LocalObject                         = 0x00000054,
                ObjectName1                         = 0x000003E0,
                ObjectName2                         = 0x00000008;
        }

        public static class General
        {
            public static DWORD_PTR
                IsInGame                            = 0x00D11A98;
        }

        public static class Patches
        {
            public static DWORD_PTR
                DisplayWatermark                    = 0x00E47F8A;
        }

    }
}
